The Soundboard module is a Medium-tier puzzle that punishes guessing. Its official rule: "Press the buttons until you find one that makes a sound. Then, based on the Braille number written on that button and its color, press the buttons at the positions marked in the table." It is a small hunt followed by a precise lookup — the classic BOMBANANA! rhythm.
How the Soundboard Works
The module is a grid of buttons. The workflow has two distinct phases:
- Find the sound. The Blind presses buttons until one produces a sound. This button is not the target yet — it is your key.
- Read the key. The Deaf identifies the button's Braille number and its color.
- Look up. The Mute finds the row for that number + color in the manual's table, which marks which button positions to press.
- Execute. The Blind presses the positions in sequence.
The Traps
- Phase one is observation, not solving. Do not let the team overthink the search. The first button that makes a sound is the key; the actual solution is in the manual.
- The Braille number and the color are both inputs. Missing either produces a wrong row. The Deaf should state "number X, color Y" as a single confirmed callout before the Mute looks anything up.
- Press the marked positions, not the speaking button. A common mistake is re-pressing the button that made the sound instead of the positions the table actually marks.
A Clean Relay
- Blind: "testing" → presses buttons until one sounds.
- Deaf relays the key: "the speaking button shows Braille three, it's yellow."
- Mute reads the table and responds with the target positions.
- Blind presses them, orders all confirmed one at a time.
For another Medium-tier lookup puzzle, see the piano module guide. For every module at a glance, start with the modules overview.
This page is a community guide — strategies reflect the launch version (September 2026) and may shift after patches. The in-game defusal manual is always the final authority.