BOMBANANA! Direction Module: Full Button Table

Bomb ModulesUpdated: 2026-09-05✓ manual-verified

The direction module — players also call it the arrows module or the D-pad — is one of the most common modules in BOMBANANA!. It looks simple: a braille number in the center, four directional buttons around it. Its danger is that the light color changes after every press, so a stale callout guarantees a wrong second input.

How the Direction Module Works

The manual's rule for this module is short: "Press the correct button direction based on the number written in Braille." In practice the lookup has two inputs:

  1. The braille number displayed in the center of the module — read by the Blind, since braille is exclusive to the Blind monkey.
  2. The LED color — seen and called out by the Deaf monkey.

The Mute monkey combines both in the manual's table and gestures which direction to press. Then the module advances: the light color changes, and the team repeats the process for the next stage — reporting the new state, never reusing the old one.

The Full Lookup Table

Community walkthroughs captured this complete mapping of braille number × LED color → direction:

Braille numberGreen lightYellow lightBlue lightRed light
1LeftDownRightUp
2UpLeftDownRight
3RightUpUpLeft
4LeftDownRightUp
5RightUpUpLeft
6DownRightLeftUp
7UpLeftDownRight
8DownRightLeftUp
9LeftRightUpDown

Read the variant warning before memorizing this. The same walkthrough explicitly notes that pattern combinations can vary — this table matched the bombs that walkthrough's author played, not necessarily yours. Some rows in the table are identical (1 and 4, 3 and 5, 2 and 7, 6 and 8), which is exactly the kind of structure that varies quietly between manual variants. The in-game manual is the only authority; if it disagrees with this table, follow the manual.

The Golden Rule: Re-Report After Every Input

Every observed direction module changes its LED color after each press. The most common death on this module is not a bad lookup — it is carrying the old light color into the next press. The correct rhythm:

  1. Blind reads the braille number, Deaf reads the light color.
  2. Mute looks up the direction, Deaf relays, Blind reads back, Deaf confirms.
  3. Blind presses.
  4. Stop. The module state has changed. Deaf reads the new light color, Blind reads the new braille number (if it changed), and only then does the Mute look up the next direction.

If the module does not respond to a correct-looking press, the first suspect is always a stale state callout, not the table.

Calling Braille Numbers Reliably

The Blind monkey is the only player who can read the braille dots, so the number travels the full relay: Blind says it → Deaf relays it → Mute looks it up. Two habits keep this reliable:

  • Read the number as digits ("four"), not as dot patterns.
  • If the Blind is unsure of the braille, say so and re-read — a guessed number produces a confidently wrong direction, which is worse than a pause.

Direction Vocabulary

Agree on direction words before the round starts. Teams that improvise direction language mid-round explode. Two common systems:

  • Plain words: up, down, left, right — always from the Blind's perspective.
  • Numpad numbers: 8 = up, 6 = right, 2 = down, 4 = left — some teams find numbers faster to gesture and repeat than direction words.

Either works. Mixing both in one round does not.

Quick Reference

  • Inputs: braille number (Blind) + LED color (Deaf) → direction (manual).
  • The light changes after every press — re-report everything.
  • Tables can vary between bombs; the in-game manual wins.
  • Perspective for "left/right" is always the Blind monkey's.

For the neighboring lookup modules, see the math module guide and the wires module guide. In a hurry? The solver gives the single answer for your exact two inputs.

This page is a community guide — strategies reflect the launch version (September 2026) and may shift after patches. The in-game defusal manual is always the final authority.