Three BOMBANANA! modules are pure lookup puzzles: two visible details decide the answer. This page turns those three tables into a picker. For the other eight modules it lists exactly what your team has to observe and report — because no website can see your bomb.
How to use it
The Blind monkey reads the module and the Deaf monkey calls it out — those two values go into the picker.
The solver returns the manual's answer for that combination. The Mute still checks the book before the input lands.
If the manual disagrees with this page, the manual wins. Community tables carry known variants.
Lookup modules: enter your two inputs
These are the same tables published in the module guides — one shared source, so a guide and this solver can never disagree.
Wires (Cable)
Count cables, not empty connector slots — the count picks the table, so a miscount changes the answer.
These three tables come from community walkthroughs captured during launch week, not from the developer. The same sources report that pattern combinations vary between bombs, and the math walkthrough contradicts its own example. Treat every answer here as a hypothesis the Mute must confirm in the in-game manual.
Manual-only modules: what to report
Eight modules have no public answer table. What does transfer between bombs is the relay: what to look at, how to say it, and what the Mute looks up.
Color Slider
Manual onlyTier: Easy
What you see
Four unlabeled sliders, each a different color, and which ones are already moved.
How you call it
The Deaf calls one color at a time; the Mute answers only up or down; the Blind confirms that slider reached its end position before the next color.
What the book says
The manual's Color Slider chapter maps each color to up or down. A half-pushed slider does not register, and one wrong direction resets the whole module.
The heated button color for the current stage, and the complete list of buttons already pressed.
How you call it
The Mute announces each confirmed press as a growing chain — 'one: red. two: red blue.' The Blind reads the whole prior history back before the new button is added.
What the book says
The manual's Monkey-Says table says which button answers the heated color. Order is part of the answer: a correct set pressed in the wrong order still costs a strike.
The tone sequence. Nobody can see this module's input — the Deaf monkey is locked out of it by design.
How you call it
A hearing monkey (Blind or Mute) writes the dots and dashes on paper using 'dit' and 'dah', with an agreed signal for letter boundaries and for 'play it again'.
What the book says
The manual's Morse chapter decodes the finished transcription. Whether the game uses standard international Morse is unverified, so the book is the authority on what your tones mean.
The braille maze number, the red dot's current cell, and where the green-light point sits.
How you call it
The Deaf reads the maze number back before anyone moves the dot, then calls one cell at a time — 'one up, one left' — and waits for the move to be confirmed.
What the book says
The manual's maze page for that number gives the route. There is usually no undo, and every direction is named from the Blind monkey's perspective.
How many switches there are, which is which indexed left to right, and every signal the manual's chapter keys on.
How you call it
The Mute looks up all states before relaying any. The Blind reads back per switch — 'one: on, two: off' — and nobody presses lock-in until the Mute signals readiness.
What the book says
The manual's Switch chapter maps the round's signals to a state per switch. There is no partial feedback, so the book is the only ground truth and an unresolved switch is a coin flip.
Sources: community walkthroughs with screenshots, Steam help threads and recorded playthroughs, as cited in each module guide. Table data last cross-checked against the module pages on 2026-09-24.